Visual Concepts, the development studio of NBA 2K21, recently shared the game's new optimized content on the next-generation platform. The game will have a unique mechanism on the next-generation platform. Mike, the director of game design, specifically talked about improvements in mobility and confrontation. He said that mobility is the cornerstone of an excellent basketball game, and the advancement of on-court mobility is the most improved area after the next-generation leap forward.
While the dribbling character Movement retains the signature dribbling action, it adds a new dribble action. The character's steering and speed will not be wrong; the basketball's landing on the ground is more reasonable, and the running track is more affordable. In line with expectations, rebuilt the landing technology, repaired many unreasonable sliding in the previous version, updated the player volume detection logic, gently flip the left joystick to perform operations, which is very important for defense quickly.
New collision system
In the next generation of NBA 2K21, a brand new aerial combat shooting system called the impact engine. The development team's goal is to eliminate the unreasonable behavior that has always existed in the past games and make it more reasonable for players to conduct physical confrontations in the air against immediate collisions. No longer appears for specific results, forcibly controlling defenders and pulling them into place before leaving the ground.
PS5 handle trigger feedback
The next-generation NBA 2K21 will be adapted to the adaptive trigger button and tactile feedback of the PlayStation 5 controller. The chief engineer tried several different design prototypes, hoping that this is the most suitable basketball game design.
The adaptive trigger button is used to convey physical strength/fatigue. As the player's physical strength is consumed in the game, you will feel more resistant to the sprint trigger button. The adaptive resistance mechanism is also used in the case of back-up singles. When a player with a robust back body meets a misplaced opponent, pressing the L2 button will only feel a small resistance. Conversely, if it is a little hit and a big hit, you need to push harder. This gameplay is exciting and makes the experience more immersive and realistic.